![]() In what became 3D Pac Robot Man, however, four players control the ghosts. ![]() In the single-player video game, Pac-Man has to eat up all of the Pac-Dots and avoid the ghosts, each of which moves automatically. But at the same time, they added their own little twist. “The idea was to make something funny that no one had made before to let us learn and apply new technologies,” explains Emanuele. Click here to download a copy of The MagPi 66 ![]() This article first appeared in The MagPi 66 and was written by David Crookes. They created 3D-printed robot renditions of the main character and the familiar four ghosts and they replaced the Pac-Dots of the original game’s maze with lights that turn off when the yellow chomper moves over them. The result was a ‘real-life’ version of Pac-Man, Namco’s classic 1980 pellet-guzzling arcade game. But when he and his pals caught up with the titles they had missed thanks to their parents’ collective love of retro gaming, they were soon champing at the bit to produce something of their own. When video games began to flourish in the seventies and eighties, 15-year-old Emanuele Coletta had not even been born.
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